Spells
From the readme file
[quote]
- Golem has been improved, too. He (it?) is now a little bit faster, both in walking and attacking.
- Improved golem a bit so that he can last a little bit longer
- Teleport is now a town spell
[end quote]
Changes to old spells
- Resurrect
- can now be learned
- Books cost 15000 gp
- slvl 1 requires 100 Mag
- Costs 50 Mana to cast
- appears in Spell Book (lvl 2)
- Townspell
- Books cost 15000 gp
- Identify
- can now be learned
- can appear on staves
- Books cost 30000 gp
- slvl 1 requires 150 Mag, slvl 2 180 Mag
- Costs 100 Mana to cast
- does not appear in the Spell Book, only in the Speedbook
- Townspell
- bug: casting Identify sometimes restores Hit Points
- can appear on staves
- Rune Traps
- can now appear on staves
- Rune of Fire requires 50 Mag
- Greater Rune of Lightning requires 60 Mag
- Rune of Fire requires 50 Mag
- Teleport
- bug: You can teleport "into" the houses in town.
- You won't be able to move your character then, so better be able to cast another Teleport to get "out" again.
- Also don't highlight a townsperson or cow as Teleport target. This might cause the game to crash.
- Likewise, don't teleport too far into the black area around town.
- You won't be able to move your character then, so better be able to cast another Teleport to get "out" again.
New spells
- Invincibility
-
appears only on staves
- makes user invulnerable to physical damage
- staves require 120 Mag to use
- makes user invulnerable to physical damage