This list makes sense only for the cauldrons/goat shrines in single
player. You can save, use the shrine and restore if you don't like what
it did. In multiplayer, simply stay away from them if you value your
mana. I've omitted those shrines where the result is obvious.
| Arcane power brings destruction |
Nova; mana replenished |
| Crimson and azure become as the sun |
Health and Mana potions turn into Rejuvenation potions |
| Drink and be refreshed |
Completely fills both orbs, ejects 2 Potions of Full Rejuvenation or one Full Potion of Healing and one Full Potion of Mana |
| Energy comes at the cost of wisdom |
Charged Bolt +2, mana decreases |
| Everything that once was open, is now closed |
All open chests are closed and reseeded |
| Intensity comes at the cost of wisdom |
Firebolt +2, mana decreases |
| Knowledge and wisdom at cost of self |
Magic +2 |
| Magic is not always what it seems to be |
One spell decreases a level, all others increase a level |
| Mysteries are revealed in the light of wisdom |
All objects are identified |
| New strength flows from destruction |
One item -10 durability, all others +10 |
| Riches abound when least expected |
Fills all free spots in your inventory with gold |
| Salvation comes at the cost of wisdom |
Holy Bolt +2, mana decreases |
| Strength is bolstered by heavenly faith |
Strength +2 |
| The essence of life flows from within |
Vitality +2 |
| The hands of men may be guided by fate |
Dexterity +2 |
| The power of mana refocused renews |
Recharges all staves |
| The sword of justice is swift and sharp |
All weapons +1 max damage |
| The way is made clear when viewed from above |
Full map of the level |
| Those who defend seldom attack |
+2AC to all shields, helmets, amd armor. -1 to all weapons' max damage |
| Time cannot diminish the power of steel |
All weapons repaired |
| While the spirit is vigilant, the body thrives |
Mana Shield is casted upon the player |