The Items
One of the things that makes Diablo such a cool game is its immense diversity of items. There are many different types of items, and many magical modifiers, thus making a possibility for hundreds of unique and interesting items. The things you can pick up in the dungeon or by in the store fall into three broad categories: weapons, armor, and magical items. Within these categories, they can be grouped further, but that will be dealt with in each section. There is also a list of various modifiers, as well as one for special unique items. Now, on to the lists!
Note: since the release of the full version, all of my price information which was gathered from the pre-release demo, is out of date. For now, all price information will be marked with a question mark.
Weapons are your basic means of inflicting damage on the badnasties that you will encounter. There are five main types of weapon (in the demo, at least): one-handed slashing weapons, one-handed bashing weapons, two-handed axes, bows and staves, both of which are, of course, two-handed.
Slashing weapons, as their name implies, are swung at opponents, in hopes of producing large bleeding gashes. Most of these weapons are one-handed, so can be used along with shields. Slashing weapons are generally the quickest weapons in their damage bracket, but their durability tends to be lower than other weapons. The claymore, with its 35 strength requirement, is definitely a warrior's weapon. Its damage value is well worth it, though, especially since it can be used with a shield. All slashing weapons except the dagger take up one column of three squares in inventory. The dagger only takes up two.
Thanks to Anise Sorghum for the information on the broad sword. Thanks to Ryan Myers for the information on the Black Razor and the Defender, as well as being friendly in a world that is full of too much hate.
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Slashing Weapons |
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| Name | Damage Range |
Maximum Durability |
Requirements | Size | Cost |
|---|---|---|---|---|---|
| Dagger | (1-4) | 15 | -- | 1 x 2 | ? |
| Short Sword | (2-6) | 20 | 18 strength | 1 x 3 | ? |
| Sabre | (1-6) | 25 | 17 strength | 1 x 3 | ? |
| Falchion | (4-8) | 15 | 25 strength | 1 x 3 | ? |
| Blade | (2-8) | 25 | 20 strength | 1 x 3 | ? |
| Scimitar | (3-7) | 20 | 23 strength | 1 x 3 | ? |
| Claymore | (2-12) | 30 | 35 strength | 1 x 3 | ? |
| Long Sword | (2-10) | 40 | 27 strength | 1 x 3 | ? |
| Broad Sword | (4-12) | 50 | 30 strength | 1 x 3 | ? |
| Two-Handed Sword | (?-?) | ? | ? | ? x ? | ? |
| Gonnagal's Dirk | (1-4) +4 | 15 | -- | 1 x 2 | ? |
| The Black Razor | (1-4) +150% | 5 | -- | 1 x 2 | ? |
| The Defender | (1-8) | 45 | 18 strength | 1 x 3 | ? |
Bashing Weapons are also one-handed, and include clubs, maces, and hammers. The bashing weapons are generally somewhat slower than their slashing counterparts (I think), but they are much tougher, allowing you to use them longer without repair. Also, the strength requirements for bashing weapons tend to be slightly higher than comparable slashing weapons. The war hammer, at 50 durability, is the strongest weapon in the demo, and therefore very good for long excursions. Its cost however, is prohibitively high, compared to other weapons.
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Bashing Weapons |
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| Name | Damage Range |
Maximum Durability |
Requirements | Size | Cost |
|---|---|---|---|---|---|
| Club | (1-6) | 20 | -- | 1 x 3 | ? |
| Mace | (1-8) | 30 | 16 strength | 1 x 3 | ? |
| Spiked Club | (4-6) | 25 | 20 strength | 1 x 3 | ? |
| Morning Star | (1-10) | 35 | 23 strength | 1 x 3 | ? |
| Flail | (2-12) | 30 | 25 strength | 2 x 3 | ? |
| War Hammer | (3-9) | 50 | 30 strength | 2 x 3 | ? |
| The Gnarled Root | (?-?) | ? | ? | 1 x 3 | ? |
| The Celestial Star | (?-?) +10 | ? | -- | 1 x 3 | ? |
Despite the advantages of wearing a shield, axes seem to be the weapon of choice, especially among warriors. Their long hafts and heavy heads lend them excellent damage ratings, as well as cumbersome slowness. Axes seem to be fairly common in the dungeon, and are a good choice to leave behind when gathering items, since they are bulky, and easy to see when you come back for them. The Butcher's Cleaver is a unique weapon which can only be acquired by defeating The Butcher.
Thanks to zWolfMan for the information on the broad axe.
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Axes |
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| Name | Damage Range |
Maximum Durability |
Requirements | Size | Cost |
|---|---|---|---|---|---|
| Small Axe | (2-10) | 20 | -- | 2 x 3 | ? |
| Axe | (4-12) | 25 | 20 strength | 2 x 3 | ? |
| Large Axe | (6-16) | 30 | 25 strength | 2 x 3 | ? |
| Broad Axe | (8-20) | 35 | 35 strength | 2 x 3 | ? |
| The Butcher's Cleaver | (4-24) | 25 | -- | 2 x 3 | ? |
For those who prefer to attack from afar, bows are the ranged weapons that are available. The best way to use bows is to try and fill your enemy full of arrows before they can get close, and keep running away if they do. Corners and half-walls can be very useful as aiming points. The number of arrows is represented by the durability (i'm not sure how many arrows to a durability point), since a bow of many has increased durability. The better the bow, the more damage it does per shot, and the more arrows you get with it.
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Bows |
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| Name | Damage Range |
Maximuim Durability |
Requirements | Size | Cost |
|---|---|---|---|---|---|
| Short Bow | (1-4) | 20 | 20 strength, 20 dexterity | 2 x 3 | ? |
| Long Bow | (1-6) | 20 | 25 strength, 25 dexterity | 2 x 3 | ? |
| Bow | (2-5) | 40 | 25 strength, 30 dexterity | 2 x 3 | ? |
| Composite Bow | (3-7) | 50 | 30 strength, 35 dexterity | 2 x 3 | ? |
| Short Battle Bow | (3-9) | 45 | 30 strength, 40 dexterity | 2 x 3 | ? |
| Long War Bow | (?-?) | ? | ? | 2 x 3 | ? |
| The Rift Bow | (1-4) +2 | 20 | 20 strength, 20 dexterity | 2 x 3 | ? |
| The Needler | (1-2) | 20 | 20 strength, 20 dexterity | 2 x 3 | ? |
Staves are actually more magical items than weapons, but they have damage ratings and can be used to hit creatures, so I am including them here. Sorcerors will tend to use staves a lot, because of the magical power they have, and because they can't use most other weapons. Staves are often imbued with spells, in the form of charges. When the staff is wielded, that spell shows up on the spell selection bar as an orange icon. Wielding a staff automatically readies the staff's spell, if there are any charges left. Each casting requires one charge, of course. Staves can be recharged by a sorceror, or by the witch.
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Staves |
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| Name | Damage Range |
Maximum Durability |
Requirements | Size | Cost |
|---|---|---|---|---|---|
| Short Staff | (2-4) | 25 | -- | 2 x 3 | ? |
| Long Staff | (4-8) | 35 | -- | 2 x 3 | ? |
| Composite Staff | (5-10) | 45 | ? | 2 x 3 | ? |
| Quarter Staff | (6-12) | 55 | 20 strength | 2 x 3 | ? |
| War Staff | (8-16) | ? | ? | 2 x 3 | ? |
There are various pieces of protective clothing that are meant to keep creatures from hurting you. Some of them are more effective than others. There are three kinds of armor, defined by what area of the body they cover. Head armor includes caps and helmets. Body armor protects the chest and torso, and ranges from cloaks to mail. Arm armor, or rather, shields, comes in various sizes and makes, and can be used along with one-handed weapons.
This is just a note on the following tables. Since there are varying grades of armor, I've written it as a range, rather than a single value. In the demo, at least, the quality of armor doesn't affect its cost (unless it's enchanted.) If anyone finds normal armor with values that fall outside my ranges, mail me a report, and I will adjust them.
Helmets and caps are a good source of extra armor protection, since you can always wear one. Finding an enchanted cap can be useful, since you then have room for other enchanted items on your body and arms. Unfortunately, caps tend to be fairly weak, and wear out quickly.
Thanks, Matt Vukovitch, for offering to send me the pic for the helm. (I already had it, but hadn't gotten around to putting it in yet ;->)
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Headgear |
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| Name | AC Range | Maximum Durability |
Requirements | Size | Cost |
|---|---|---|---|---|---|
| Cap | 1 - 3 | 10 | -- | 2 x 2 | ? |
| Skull Cap | 2 - 4 | 15 | -- | 2 x 2 | ? |
| Helm | 5 - ? | 20 | 20 strength | 2 x 2 | ? |
Body armor is the core of your defensive equipment. It is usually the strongest piece of armor, and is the last line of defense against incoming attacks. In the demo, the armor ranges from skimpy tattered rags to tough leather armor.
Thanks to zWolfMan for the information on the soft studded leather armor.
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Body Armor |
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| Name | AC Range | Maximum Durability |
Requirements | Size | Cost |
|---|---|---|---|---|---|
| Rags | 2 - 6 | 6 | -- | 2 x 3 | ? |
| Cape | 1 - 5 | 10 | -- | 2 x 3 | ? |
| Cloak | 4 - 6 | 15 | -- | 2 x 3 | ? |
| Robe | 7 - 9 | 20 | -- | 2 x 3 | ? |
| Quilted Armor | 6 - ? | 25 | -- | 2 x 3 | ? |
| Leather Armor | 9 - 13 | 30 | -- | 2 x 3 | ? |
| Soft Studded Leather | 14-18 | 35 | ? | 2 x 3 | ? |
| Hard Leather | 11-? | 35 | -- | 2 x 3 | ? |
| Ring Mail | ?-? | ? | ? | 2 x 3 | ? |
| Breast Plate | ?-? | ? | ? | 2 x 3 | ? |
Shields are very useful items. Every time you get hit, there is a chance that the shield will stop the blow, or reduce it. This also applies to exploding barrels. You can sometimes duck the blast, to halve, or even negate the damage. Also, if you are not wielding a weapon, attacking executes a shield-bash maneuver. This bash is not very strong, but at least it is better than a punch. The shields available in the demo are not terribly durable, though, so they don't often last long.
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Shields |
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| Name | AC Range | Maximum Durability |
Requirements | Size | Cost |
|---|---|---|---|---|---|
| Buckler | 1 - 5 | 10 | -- | 2 x 2 | ? |
| Small Shield | ? - 7 | 20 | 18 strength | 2 x 3 | ? |
In addition to the mundane arms and armor of the warrior, there exist magical items, which grant mystical powers or magical boons. Discounting enchanted weapons and armor, and staves, there are four types of magical item. Potions are enchanted brews which are easy to use, and refresh the user. Scrolls are transcriptions of spells, with power magicked into the words. Spellbooks are detailed treatises on spells, which can be studied to learn the spell. Rings are tiny bands of metal, or other material, which, when worn on a ring-finger, grant amazing abilities.
Potions are fairly simple, as far as magical items go. They are powerful concoctions which refresh the user, replenishing either health or mana. They come in two grades, the stronger of which instantly refills your power to the top. The weaker grade fills up a random number of points. Health potions are more effective when used by warriors, whereas mana potions are more effective for sorcerors. Very very rarely, you will stumble across a potion called an elixir. Elixirs increase one of your attributes (by one point, I believe). Each attribute has its own color of elixir.
Thanks to Oliver K. for correcting the prices on the full heal and full mana potions.
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Potions |
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| Name | Size | Cost |
|---|---|---|
| Potion of Healing | 1 x 1 | ? |
| Potion of Mana | 1 x 1 | ? |
| Potion of Rejuvenation | 1 x 1 | ? |
| Potion of Full Healing | 1 x 1 | 150 |
| Potion of Full Mana | 1 x 1 | 150 |
| Potion of Full Rejuvenation | 1 x 1 | ? |
| Elixir of Dexterity (black) | 1 x 1 | ? |
| Elixir of Vitality (white) | 1 x 1 | ? |
Scrolls are sort of portable one-shot spells. They take up relatively little room in inventory, and require no mana to use. Some of the more powerful scrolls have magic requirements, but much less than their corresponding learned spells. Scrolls also have the advantage of being much cheaper than spellbooks. Because of their low magic requirements, scrolls can be handy to warriors who wish to concentrate on other attributes. Scrolls are readied exactly like any other spell, and show up in red on the selection bar.
Thanks to zWolfMan for the information on the stone curse scroll.
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Scrolls |
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| Name | Requirements | Size | Cost |
|---|---|---|---|
| Scroll of Firebolt | -- | 1 x 1 | ? |
| Scroll of Healing | -- | 1 x 1 | ? |
| Scroll of Identify | -- | 1 x 1 | ? |
| Scroll of Inferno | ? | 1 x 1 | ? |
| Scroll of Lightning | -- | 1 x 1 | ? |
| Scroll of Fire Wall | 17 magic | 1 x 1 | ? |
| Scroll of Flash | 21 magic | 1 x 1 | ? |
| Scroll of Stone Curse | 33 magic | 1 x 1 | ? |
For the intrepid wizard, there are spellbooks available (though they often come dear.) Spells learned from a spellbook are gained permanently (more or less), and cost mana to use. These books are tomes of arcane information, and thus require a high magic score to decipher. All except firebolt are undecipherable to the average warrior of 15 magic. Spellbooks are used like any other magic item, by right clicking them in the inventory, or the readied-item slot. Using a book uses it up, and increases your level in that spell by one. Please note that, in the full version, the magic costs for reading a book go up as you gain knowledge in a spell. The values listed here are for first-time readings.
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Spellbooks |
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| Name | Requirements | Size | Cost |
|---|---|---|---|
| Book of Firebolt | -- | 2 x 2 | ? |
| Book of Healing | 20 magic | 2 x 2 | ? |
| Book of Blood Ritual | 21 magic | 2 x 2 | ? |
| Book of Identify | 23 magic | 2 x 2 | ? |
| Book of Lightning | 20 magic | 2 x 2 | ? |
| Book of Fire Wall | 27 magic | 2 x 2 | ? |
| Book of Flash | 33 magic | 2 x 2 | ? |
| Book of Mana Shield | 25 magic | 2 x 2 | ? |
| Book of Infravision | 36 magic | 2 x 2 | ? |
| Book of Stone Curse | 51 magic | 2 x 2 | ? |
| Book of Telekinesis | ? | 2 x 2 | ? |
Rings are compact, extremely expensive sources of magical power. They can have almost any trait(s) from the modifier list. Since rings are indestructible, and their pricing is so difficult to figure out, I have not made a list of rings.
Rings |
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Amulets, similar to rings, are small, expensive objects which carry strong magical enchantments. Amulets are worn around the neck, and generally tend to be a little more powerful than most rings. However, only one amulet may be worn at once, whereas you have two ring fingers.
Certain quests require you to bring an item back to somebody in the town. These items are generally bulky, and otherwise useless. However, when retrieved, the rewards are rich.
| Item Name | Size |
|---|---|
| The Magic Rock | 2 x 2 |
| The Anvil of the Hellforge | 2 x 3 |